Steam Monopoly? Devs Speak Out on PC Game Distribution! (2025)

Imagine waking up to a world where one single platform dominates the vast universe of PC gaming, leaving developers questioning if they have any real choice in how they share their creations with players. That's the stark reality revealed in a groundbreaking study, and it's got everyone talking – but stick around, because the twists in this tale might just surprise you!

Delving deeper, a whopping 72% of game developers are convinced that Steam holds an unbreakable monopoly on the PC games market. This isn't just hearsay; it's backed by solid data from a comprehensive whitepaper called 'The State of PC Game Distribution,' published by the independent platform Rokky. To break it down simply, a monopoly here means one company controls the majority of the market, potentially limiting options for others and influencing prices or availability. For many in the industry, this dominance feels like a double-edged sword.

Digging into the numbers, the survey – conducted by Atomik Research – polled 306 industry executives from the UK and USA between May 18 and May 22, 2025. Impressively, 75% of these respondents were high-level senior managers at the C-suite level, and 77% represented studios employing more than 50 people. Their insights paint a clear picture: for the majority of these game-making outfits, Steam isn't just a platform – it's the powerhouse generating over 75% of their total revenue. Think about it like this: if a small indie studio's entire livelihood hinged on one store, it could be exhilarating for sales but terrifying for dependency.

And this is the part most people miss – while Steam reigns supreme, developers are increasingly branching out. They're exploring alternatives like the Epic Games Store and the Xbox PC Games store, diversifying their reach to avoid putting all their eggs in one basket. Almost half of the surveyed developers (48%, to be precise) have already released games on both Epic and Xbox platforms. Meanwhile, 10% have dipped their toes into GOG, a store known for its focus on DRM-free titles, and 8% have tried Itch.io, the go-to spot for independent and experimental games. As Rokky points out, because their survey leaned heavily toward larger companies with broad portfolios, it's no surprise that bigger names gravitate toward platforms like Epic more than indie havens like Itch.io.

But wait, there's more! The study also uncovers that 32% of developers are still embracing traditional physical media for some of their releases – think shiny discs, cartridges, or those handy 'keys-in-boxes' packages you might find at a store. This harks back to the days before digital dominance, offering a tangible way for players to own their games, like collecting vinyl records in the streaming era.

Beyond these platforms, developers are eyeing marketplaces such as G2A and Kinguin for distribution, alongside E-stores like Fanatical and Humble Bundle. What draws them in? The perks are plentiful: user-friendly interfaces that make uploading games a breeze, the ability to set their own prices without external interference, built-in promotional tools to hype up launches, and global accessibility that lets games reach players worldwide. It's like having a custom storefront tailored to your needs, rather than fitting into a one-size-fits-all mold.

Looking ahead, the findings are optimistic yet cautious. A solid 80% of developers anticipate integrating alternative channels right alongside Steam within the next five years. And get this – 75% of them foresee a revenue boost of at least 10% from tapping into these marketplaces and E-stores. It's an exciting prospect, signaling a potential renaissance in how games are sold and discovered.

But here's where it gets controversial: not everything is smooth sailing. Respondents raised red flags about the 'gray market' – that shadowy realm of unofficial sales and potentially unauthorized copies – which can pop up on these platforms, as explained in resources like the GamesIndustry.biz article on the topic. There's also the worry of losing a bit of control, like when external sellers might undercut your prices or prioritize their own agendas over your game's integrity. Is this shift away from Steam a smart strategic move, or does it open Pandora's box to new risks? Some might argue that alternatives democratize the market, empowering smaller devs, while critics could say they dilute quality and invite chaos.

As Rokky's co-founder and CEO Vadim Andreev puts it, 'With a growing prominence of E-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been. New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter.' It's a call to arms for developers to navigate this evolving landscape wisely.

What do you think? Does Steam's monopoly stifle creativity and fair competition, or is it simply the best platform out there? Are alternatives like Epic or physical media a game-changer for the industry, or do they come with too many drawbacks? Share your opinions in the comments – I'd love to hear if you agree, disagree, or have your own take on this gaming revolution!

Steam Monopoly? Devs Speak Out on PC Game Distribution! (2025)

References

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Duncan Muller

Last Updated:

Views: 6604

Rating: 4.9 / 5 (79 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Duncan Muller

Birthday: 1997-01-13

Address: Apt. 505 914 Phillip Crossroad, O'Konborough, NV 62411

Phone: +8555305800947

Job: Construction Agent

Hobby: Shopping, Table tennis, Snowboarding, Rafting, Motor sports, Homebrewing, Taxidermy

Introduction: My name is Duncan Muller, I am a enchanting, good, gentle, modern, tasty, nice, elegant person who loves writing and wants to share my knowledge and understanding with you.